| API calls | SDK and Web API request volume | Cache values repeatedly read on the same screen. |
| Storage bytes | Public Storage and runtime data size | Remove old files, unused save slots, and large JSON payloads. |
| CDN egress | Public Storage download traffic | Check hashes and download only changed files. |
| Game logs | player.InsertGameLog event volume | Remove logs and payload fields that are not used operationally. |
| Push devices | Registered push tokens | Refresh stale tokens on logout, account switch, and token rotation. |
| Realtime usage | Notification/chat polling and acknowledgements | Stop polling when the screen is closed or increase intervals. |