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Documentation Index

Fetch the complete documentation index at: https://docs.hyperx.dev/llms.txt

Use this file to discover all available pages before exploring further.

The Console Billing page shows usage by organization and project. Usage is grouped by API calls, storage, CDN egress, game logs, push devices, and realtime usage.

What to Watch

ItemMeaningHow to Reduce It
API callsSDK and REST API request volumeCache values repeatedly read on the same screen.
Storage bytesPublic Storage and runtime data sizeRemove old files, unused save slots, and large JSON payloads.
CDN egressPublic Storage download trafficCheck hashes and download only changed files.
Game logsCore.Logs.InsertJson event volumeRemove logs and payload fields that are not used operationally.
Push devicesRegistered push tokensRefresh stale tokens on logout, account switch, and token rotation.
Realtime usageNotification/chat polling and acknowledgementsStop polling when the screen is closed or increase intervals.

Operating Procedure

  1. Open Billing in Console.
  2. Select the month and project.
  3. Find the highest usage categories.
  4. Review SDK call sites and Console settings for that feature.
  5. Compare usage after the next aggregation cycle.

Feature Tips

  • Check hashes or versions before downloading public files or game configs.
  • Call ranking Top, Me, and AroundMe only when the screen needs them.
  • Standardize game log event names and payload schemas.
  • Limit user preference slot count and payload size.
  • Use short polling intervals only while realtime screens are foregrounded.
For billing commitments and included quota, use the latest plan shown in Console or your agreement.