HyperX provides the backend features online games repeatedly need. Unity clients call HyperX through the SDK, while operators manage projects and live data from Console.Documentation Index
Fetch the complete documentation index at: https://docs.hyperx.dev/llms.txt
Use this file to discover all available pages before exploring further.
What HyperX Covers
| Area | Features |
|---|---|
| Users | Guest, custom, and social login, session refresh, user lookup, characters |
| Data | Shared data, user data, character data, user preference slots |
| Content | CDN file downloads, game configs, probability tables, notices/events/policies |
| LiveOps | Rankings, coupons, game logs, push device registration, usage views |
| Community | Friends, mail, messages, guilds, notifications, realtime chat |
Recommended Path
- Create a project in Console and copy the project code.
- Add the HyperX SDK DLL to your Unity project.
- Initialize the SDK with
HyperX.Core.Init. - Create a guest user and confirm it on the Console
Userspage. - Add the data, LiveOps, and social features your game needs.
Unity Quickstart
Install the SDK and create your first guest user.
SDK Initialization
Initialize the SDK with your production project code.
User Lifecycle
Connect login, session refresh, names, and characters.
Provider Integrations
Register production credentials for social login, purchases, and push.