Included Flows
| Sample | Flow |
|---|---|
HyperXBootstrapSample.cs | SDK initialization, guest login, current user lookup |
HyperXDataSample.cs | Shared data and user data |
HyperXLiveOpsSample.cs | Rankings, coupons, game logs, operation content |
HyperXSocialSample.cs | Mail, user search, notifications |
HyperXChatSample.cs | Chat channel creation, subscription, message send |
Run Order
- Create a project in Console and copy the project code.
- Create the shared data, ranking, coupon, and operation content used by the sample.
- Place the HyperX SDK DLL under
Assets/Plugins. - Add the sample script under
Assets/Scriptsand attach it to a GameObject. - Enter the project code and keys, then run the scene.
PlayerSession helpers by default. Authenticated flows such as user data, rankings, coupons, notifications, and chat call player.PutUserData(...), player.SubmitRanking(...), and player.Notifications(...) without passing access tokens into every method.
If a sample fails, first check that required Console data is published, then review ErrorCode, TraceId, and RequestId in the logs.