Unity samples help you confirm SDK connectivity and learn feature call order. Replace project codes, table keys, ranking keys, and coupon codes with values from your own project.Documentation Index
Fetch the complete documentation index at: https://docs.hyperx.dev/llms.txt
Use this file to discover all available pages before exploring further.
Included Flows
| Sample | Flow |
|---|---|
HyperXBootstrapSample.cs | SDK initialization, guest login, current user lookup |
HyperXDataSample.cs | Shared data, user data, user preference |
HyperXLiveOpsSample.cs | Rankings, coupons, game logs, operation content |
HyperXSocialSample.cs | Mail, user search, notifications |
Run Order
- Create a project in Console and copy the project code.
- Create the shared data, ranking, coupon, and operation content used by the sample.
- Place the HyperX SDK DLL under
Assets/Plugins. - Add the sample script under
Assets/Scriptsand attach it to a GameObject. - Enter the project code and keys, then run the scene.
ErrorCode, TraceId, and RequestId in the logs.