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Unity samples help you confirm SDK connectivity and learn feature call order. Replace project codes, table keys, ranking keys, and coupon codes with values from your own project.

Included Flows

Run Order

  1. Create a project in Console and copy the project code.
  2. Create the shared data, ranking, coupon, and operation content used by the sample.
  3. Place the HyperX SDK DLL under Assets/Plugins.
  4. Add the sample script under Assets/Scripts and attach it to a GameObject.
  5. Enter the project code and keys, then run the scene.
Samples use PlayerSession helpers by default. Authenticated flows such as user data, rankings, coupons, notifications, and chat call player.PutUserData(...), player.SubmitRanking(...), and player.Notifications(...) without passing access tokens into every method. If a sample fails, first check that required Console data is published, then review ErrorCode, TraceId, and RequestId in the logs.