The compatibility adapter is a separate package for projects that need to keep existingDocumentation Index
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BackEnd namespace-style game code while routing calls to HyperX Core. New projects should use the canonical HyperX SDK with HyperX.Core and PlayerSession.
Package Contents
Put both DLLs in UnityAssets/Plugins.
HyperX.BackndCompatible.netstandard2.1.dllHyperX.netstandard2.1.dll
BackEnd namespace, but the runtime still needs the base HyperX DLL.
Initialization
clientAppID to the project code from HyperX Console.
Login And Data
Param.AddCalculation works on update calls by reading the existing row, applying the calculation, and writing the row back.
Supported Areas
The adapter covers initialization, member login, user info, nickname, token refresh, logout, current-user data CRUD, shared-data reads, chart/config lookup, probability, rankings, coupons, mail, notices/events/policies, push devices, guilds, and support inquiries. Calls that cannot be represented safely return aBackendReturnObject with UnsupportedOperation.
Build
To create a local Unity-ready package:Assets/Plugins and a smoke sample.