Documentation Index
Fetch the complete documentation index at: https://docs.hyperx.dev/llms.txt
Use this file to discover all available pages before exploring further.
Overview
Character Data stores frequently changing game data such as inventory, currency, and progression. Define tables and fields in Console first. After sign-in, the client uses a user access token to save or load data for that user’s representative character.Save data
- The first argument is the table key defined in Console.
- The second argument is the user access token.
- The third argument is a JSON object matching the Console schema.
- Unknown fields or mismatched field types return a server error.
JsonData directly.
Load data
MVP limitations
This version focuses on save and load.- Conditional searches such as
gold > 1000orlevel between 10 and 20are not supported. - Saved data is validated against fields defined in Console.
- The public SDK currently targets the signed-in user’s representative character data.