Create and Join a Channel
HyperX.ChatChannelType.Project, HyperX.ChatChannelType.Guild, HyperX.ChatChannelType.Party, HyperX.ChatChannelType.Direct, and HyperX.ChatChannelType.Announcement. You can still pass a string for custom values. Announcement channels are read-only for regular users.
Send and Read Messages
sequence is the increasing message number inside a channel. After reconnecting, pass the last processed sequence as afterSequence to catch up.
Unity Subscription
Dispose when it closes.
Subscriptions keep the last processed sequence and acknowledge after new messages are delivered to the callback. On transient failures the SDK enters reconnecting, applies bounded backoff up to 30 seconds, and resumes catch-up from the last sequence. If your access token expires, refresh the session with Core.Users.Refresh(refreshToken) and recreate the subscription with the new access token.