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Economy and configuration features are published from Console and consumed by Unity clients.

Game Configs

Game configs are JSON settings such as balance values, feature flags, and season settings.
You can pin a version.

Probability Tables

Probability tables contain item keys, weights, and optional payloads. Console validates the table, and only published versions are available to the SDK.
With a seed, the same user, published version, and seed produce the same result. Deliver rewards according to your game policy.

In-App Purchase Validation

After a store purchase succeeds, send receipt information to HyperX. HyperX verifies it through the provider API using credentials registered in Console.
Production providers are google_play, app_store, and one_store. The same provider + transaction_id returns the existing purchase record when called again.

Purchase History and Refunds

Refund, cancel, and revoke events are applied through provider webhooks. Clients should sync against server purchase history instead of rolling back entitlements locally. See Provider Integrations for store credentials and webhook setup.