> ## Documentation Index
> Fetch the complete documentation index at: https://docs.hyperx.dev/llms.txt
> Use this file to discover all available pages before exploring further.

# Start with HyperX

> Connect Unity games to accounts, data, LiveOps, and social features with HyperX.

HyperX provides the backend features online games repeatedly need. Unity clients call HyperX through the SDK, while operators manage projects and live data from Console.

## What HyperX Covers

| Area      | Features                                                                      |
| --------- | ----------------------------------------------------------------------------- |
| Users     | Guest, custom, and social login, session refresh, user lookup, characters     |
| Data      | Shared data, user data, character data                                        |
| Content   | CDN file downloads, game configs, probability tables, notices/events/policies |
| LiveOps   | Rankings, coupons, game logs, push device registration, usage views           |
| Community | Friends, mail, messages, guilds, notifications, realtime chat                 |

## Recommended Path

1. Create a project in Console and copy the project code.
2. Add the HyperX SDK DLL to your Unity project.
3. Initialize the SDK with `HyperX.Core.Init`.
4. Create a guest user and confirm it on the Console `Users` page.
5. Add the data, LiveOps, and social features your game needs.

<CardGroup cols={2}>
  <Card title="Unity Quickstart" icon="unity" href="/guide/en/quickstart-unity">
    Install the SDK and create your first guest user.
  </Card>

  <Card title="SDK Initialization" icon="power-off" href="/guide/en/dotnet/initialization">
    Initialize the SDK with your production project code.
  </Card>

  <Card title="User Lifecycle" icon="user" href="/guide/en/dotnet/user-lifecycle">
    Connect login, session refresh, names, and characters.
  </Card>

  <Card title="Provider Integrations" icon="key-round" href="/guide/en/dotnet/provider-integrations">
    Register production credentials for social login, purchases, and push.
  </Card>
</CardGroup>
